Monday Event
Introductions
Test End
Thursday
Hunt Section
Monday Start
Monday Cafeteria
Tuesday Cafeteria
Tuesday Busride
Tuesday Post-Hunt
Tuesday Courtyard
Lead Introduction
Ragno Introduction
Femchro Introduction
Monday Courtyard
Creeper Introduction
Femchro Consolation
Ragno Consolation
Friday
Lead Consolation
Selector Question
Wednesday
Organ Transportation Question
Execute Question
Creeper Consolation
Scoreboard Question
Tag Question
Lead Hunt
Flux Hunt
Femchro Hunt
Ragno Hunt
Primal Hunt
Data Question
Recursion Question
Tuesday Start
Creeper Hunt
Meaning of Life Question

Ragno || Uses trap

todo:

next:

Hunts With Ragno

todo:

next:

Ragno || Slacks Off

todo:

next:

Ragno || Success

todo:

next:

Turn in Hunt

todo:

next:

Return from Hunt

todo:

next:

Argue Immorality

todo:

next:

The Bus

todo: Second bus trip, on the way back to the school. Player can once again pick who they want to sit with.

next:

Sits With Lead

todo:

next:

Ragno || Accident

todo:

next:

Ragno || Hunts on Foot

todo:

next:

Primal || Slacks Off

todo:

next:

Creeper || Hunts on Foot

todo:

next:

Creeper || Accident

todo:

next:

Creeper || Uses trap

todo:

next:

Creeper || Success

todo:

next:

Hunts With Creeper

todo:

next:

Primal || Accident

todo:

next:

Hunts With Primal

todo:

next:

Primal || Success

todo:

next:

Primal || Uses trap

todo:

next:

Hi!

text: ragno(surprised): "Oh! Didn't notice you there. Hi."

text: ragno(flushed): "Sorry. I'm not used to being in public spaces like this.'"

text: ragno(idle): "What brings you to this class?"

choice: [ "I love data packing!", "Professor Magnet is my idol!", "It's a long story!", {if: learned_was_picked = true: "Well, apparently Professor Magnet personally chose me."} ]

Primal || Hunts on Foot

todo:

next:

Sure.

text: creeper(idle): "Is that sarcastic doubt I hear?"

text: creeper(flustered): "We'll see how far that gets you in this class."

text: "Professor Magnet turns his attention to the room."

next:

Whatever.

text: creeper(disappointed): "Yeah... Just let me know if you have any questions..."

text: creeper(idle): "You know, this class is quite difficult. Don't expect it to be easy."

choice:

Difficult? Nothing's hard for me.

text: creeper(flustered): "Cocky today, are we?"

text: creeper(idle): "We'll see how you fare today."

text: "Professor Magnet turns his head away from you and towards the whole class."

next:

Alright.

text: creeper(idle): "Yeah. Just let me know if you have any questions about the class."

text: creeper: "You know, this class is quite difficult. Don't expect it to be easy."

choice:

Well, apparently Professor Magnet personally chose me.

text: ragno(disappointed): "Ouch. It hurts to learn you didn't earn your keep."

text: ragno(flustered): "Interesting to know Creeper—sorry, Professor Magnet—thinks your promising enough to have hand-picked you from his roster, though."

text: "In the middle of her sentence Professor Magnet interrupts the entire class."

next:

Uhm.

text: femchro(disappointed): "Sorry, I don't mean to be so boisterous..."

text: femchro(idle): "I'm just excited!"

text: femchro(idle): "So, why did you choose Creeper's College?"

choice: [ "I love data packing!", "Professor Magnet is my idol!", "It's a long story!", {if: learned_was_picked = true: "Well, apparently Professor Magnet personally chose me."} ]

Chose Femchro

enter: femchro

var: seat = 1

text: "You take a seat next to Femchro. She seems high-energy, but in a good way! The room is full of noise as students chatter amongst each other."

text: femchro(idle): "Oh-em-gee! You're [player_name] right? You seem pretty cool! I didn't think anyone was going to sit here so I'm a little surprised~!"

choice:

These seats looked comfortable!

text: femchro(flustered): "They are so comfy!"

text: femchro(disappointed): "No one ever sits with me, and I always pick the best seats!"

text: femchro(idle): "But you did!"

text: femchro: "So, what brought you to Creeper's College!?"

choice: [ "I love data packing!", "Professor Magnet is my idol!", "It's a long story!", {if: learned_was_picked = true: "Well, apparently Professor Magnet personally chose me."} ]

It's a long story!

text: femchro(flustered): "Ooo! You can tell me all about it later!"

text: "In the middle of her sentence Professor Magnet interrupts the entire class."

next:

Haha! Ok!

text: creeper(flustered): "I like the enthusiasm!"

text: creeper(idle): "We'll have to find out how far it'll get you in this class."

text: "Professor Magnet smirks at you as he turns his attention to the larger class behind you."

next:

Oh, thanks!

text: creeper(idle): "No problem! Just let me know if you have any questions about the class. It's a tough one, so don't expect me to go easy on you!"

choice:

Chose Creeper

enter: creeper

var: seat = 4

text: "You take a seat next to the teacher's desk. Creeper is watching all the student chatter amongst themselves, and is pleasantly surprised when he looks over to see you sitting across from his desk!"

text: creeper(flustered): "Hey, [player_name]. Glad you sat here, it's the best seat to catch the presentations. If you miss anything don't forget that they're all uploaded onto the schools website too."

choice:

I love data packing!

text: ragno(disappointed): "So many people like packing data."

text: ragno(idle): "Do you have what it takes to stand out?"

text: "In the middle of speaking Ragno is interrupted by Professor Magnet addressing the class."

next:

Professor Magnet is my idol!

text: ragno(flustered): "Aww. That's cute. He was my idol once too."

text: "In the middle of speaking Ragno is interrupted by Professor Magnet addressing the class."

next:

It's a long story!

text: ragno(idle): "I'm sure we have a little while to talk—"

text: "In the middle of her sentence Professor Magnet interrupts the entire class."

next:

Well, apparently Professor Magnet personally chose me.

text: femchro(flustered): "That must mean he likes you!"

text: femchro(idle): "Professor Magnet is super strict and selective, so to have been hand-picked must mean there's something special about you!"

text: "In the middle of her sentence Professor Magnet interrupts the entire class."

next:

... Hey.

text: ragno(surprised): "Oh! Didn't notice you there. Hi."

text: ragno(disappointed): "Hope I didn't scare you off with that. I'm not used to being in public spaces with so much noise. It's strange."

text: ragno(idle): "What brings you to this class?"

choice: [ "I love data packing!", "Professor Magnet is my idol!", "It's a long story!", {if: learned_was_picked = true: "Well, apparently Professor Magnet personally chose me."} ]

Hi?

text: ragno(surprised): "Oh! Didn't notice you there. Hi."

text: ragno(idle): "So, what brings you to this class?"

choice: [ "I love data packing!", "Professor Magnet is my idol!", "It's a long story!", {if: learned_was_picked = true: "Well, apparently Professor Magnet personally chose me."} ]

Chose Ragno

enter: ragno

var: seat = 3

text: "You take a seat next to Ragno. She seems disinterested in the class itself, intently watching the others in the room instead. The room is full of noise as students chatter amongst each other. Amongst the noise she completely misses you sitting down next to her."

choice:

I love data packing!

text: femchro(flustered): "Who doesn't!?"

text: femchro(idle): "If we didn't like it why would we have applied for the school!"

text: "In the middle of speaking Femchro is interrupted by Professor Magnet addressing the class."

next:

Professor Magnet is my idol!

text: femchro(flustered): "Mine too!"

text: femchro(idle): "We have so much in common!"

text: "In the middle of speaking Femchro is interrupted by Professor Magnet addressing the class."

next:

Oh, thanks!

text: femchro(flustered): "No problem! You're a little cute, too~!"

text: femchro(idle): "So, why The Creeper's College!?"

choice: [ "I love data packing!", "Professor Magnet is my idol!", "It's a long story!", {if: learned_was_picked = true: "Well, apparently Professor Magnet personally chose me."} ]

What's your name?

text: lead(flustered): "...!!!"

text: lead(shocked): "...!"

text: lead(idle): "..."

text: "You're not entirely sure what they said, but you think they told you it's ok to just call them 'Lead'! That's an interesting name..."

next:

Do you talk?

text: lead(disappointed): "....."

text: lead(idle): "..."

text: "You don't know exactly what they're telling you, but you think they're saying they can't talk."

next:

Oh! Hello!

text: lead: "..."

text: lead(idle): "..."

text: "Despite their mute nature they appear to be communicating through visual cues. The exact mechanics by how this works are not entirely obvious to you, but it is successful."

choice:

... Hi?

text: lead(disappointed): "..."

text: lead(idle): "..."

text: lead(flustered): "..."

character: lead(idle)

text: "Despite their mute nature they appear to be communicating through visual cues. The exact mechanics by how this works are not entirely obvious to you, but it is successful."

choice:

Bad rep

text: "Professor Magnet slams a large stack of the tests onto the desk in front of you. You're unsure why its so large since there aren't that many students behind you. You struggle to lift the stack as you pass it to the next student."

next:

Isn't in front

text: "You watch as Professor Magnet hands the tests to the students at the front and they pass them backwards. You're a little nervous, but you're sure you'll be fine."

next: [ {if: seat = 1: "Femchro affirmation"}, {if: seat = 2: "Lead affirmation"}, {if: seat = 3: "Ragno affirmation"}, {else: "How?"} ]

Good rep

text: "Professor Magnet gently hands you a stack of the tests, which are surprisingly heavy for some paper. Despite having no face you can tell he's giving you a gentle smile."

text: creeper(flustered): "Good luck with the test!"

next:

Is in front

next: [ {if: creeper_upset = false: "Good rep"}, {else: "Bad rep"} ]

Creeper announces test

enter: creeper

text: creeper(idle): "Alright, now that everyone has had the opportunity to introduce themselves and take a seat we'll start the year off right; with a placement test."

text: creeper(flustered): "The purpose of this test is for me to gauge each of your overall levels of knowledge regarding data packing..."

text: creeper(idle): "..."

text: creeper: "... With that said, you should absolutely be afraid of failure. Failure is not tolerated in this class. Anyone who scores below a passing grade will be verbally ridiculed Infront of the entire auditorium."

text: creeper(flustered): "Now, I will hand the papers off to the students in the front of each row. Please keep one test and pass the rest back to the students behind yourselves."

text: creeper(idle): "Please do not begin the tests until instructed to do so."

next: [ {if: seat = 6: "Is in front"}, {else: "Isn't in front"} ]

Selector node

reminder: Remember to make this node randomly select a question but not let the same question be asked twice. Also, if possible, change the test to appear as an actual paper test in the game.

Femchro

enter: femchro

text: femchro: "Hiya!!! My name's Femchro! I LOVE making data packs! Though my specialty is in the arts, I dabble in the practical too!..."

text: femchro(flustered): "Some people like to say I'm 'quirky', but personally I like to think of myself as out-going! I'm really looking forward to meeting all of you this semester! Best of luck in your classes!"

character: femchro(idle)

next:

Lead

enter: lead

text: lead: "..."

text: lead(flustered): "..."

character: lead(idle)

next:

Meet class

text: creeper(idle): "Hello everyone. I am Dr. Magnet, namesake of the college which you are currently attending, and henceforth your homeroom instructor. I would like to formally welcome you all..."

text: creeper(flustered): "To The Creeper's College."

text: creeper(idle): "Could I have everyone who is currently seated stand up! Since everyone here is new to the school let's take a moment to introduce ourselves."

exit: creeper

text: "Amidst everyone standing up and introducing themselves only a select few other students catch your eye... or ear?"

next:

Are you new here?

text: lead(flustered): "...!"

text: lead(idle): "..."

text: lead(disappointed): "......"

character: lead(idle)

text: "You can't tell what they're saying, but you think they said that this is their first semester! The two of you share so much in common!"

next:

Hi!

text: "Your remark falls on deaf ears, the ingot makes no attempt to react; it remains lifelessly still atop the table. Now that you're closer though you take the opportunity to examine the ingot's make!"

text: "It appears to be made from Lead. As you go to touch it it finally notices you."

text: lead(flustered): "...!"

choice:

Why are you seated so far from the front?

text: "Your question falls on deaf ears, the ingot makes no attempt to react; it remains lifelessly still atop the table. Now that you're closer though you take the opportunity to examine the ingot's make!"

text: "It appears to be made from Lead. As you go to touch it it finally notices you."

text: lead(flustered): "...!"

choice:

How's that weather?

text: "Your question falls on deaf ears, the ingot makes no attempt to react; it remains lifelessly still atop the table. Now that you're closer though you take the opportunity to examine the ingot's make!"

text: "It appears to be made from Lead. As you go to touch it it finally notices you."

text: lead(flustered): "...!"

choice:

Absolutely!

flag: sat_with_creeper = true

text: "As you take your seat across from the professor you feel your stomach overcome with butterflies. What a strange feeling..."

next:

Yeah, I'm ok!

text: creeper(idle): "Well, that's good to hear! Was quite the crash we had back there."

text: creeper(flushed): "Say, we're both headed to the same place, right? Why don't you follow me to the classroom."

character: creeper(idle)

next:

I- Um- I- Uh-

text: creeper(disappointed): "You really took quite the tumble there, didn't you... Let's get to the classroom so you can sit down."

background: classroom(fade)

text: creeper(idle): "You can go ahead and sit in the front if you would like."

choice: "Would you like to sit with Dr. Magnet?"

Enter the classroom with Dr. Magnet

background: classroom(fade)

text: "The two of you enter the classroom together. Everyone is already seated throughout the room and you appear to be the last two to enter."

text: creeper: "Please, take a seat [player_name]."

text: "Dr. Magnet walks over to his desk and takes a seat, waiting for you to sit down."

next:

I think I'll sit somewhere else...

text: creeper(disappointed): "Oh. I understand."

text: "You walk away, Dr. Magnet seems disappointed but you hope your decision was for the best..."

next:

Rush back, I need my food!

background: player_bedroom(fade)

text: "You rush back to your dorm, grabbing your lunch box before rushing back to the school."

background: schoolyard(fade)

text: "As you arrive at the schoolyard you find it desolate, besides one person who you mistakenly run into in your rush. You both crash to the ground."

sound: crash

text: unknown: "My apologies..."

text: "As you both get back up from the ground you lock eyes, it's your professor!"

enter: creeper

text: creeper: "Sorry about that... Say, you look familiar? You're [player_name] aren't you? I remember picking you out from all the other students! I'm sorry we had to meet like this!"

text: "You're stunned that Dr. Magnet would even recognize you, let alone have selectively picked you from the other students!"

text: creeper(shocked): "Are... Are you ok? You're a little red..."

choice:

I'll survive. School lunch can't be that bad?

flag: forgot_lunchbox = true

text: "Despite forgetting your food you continue to run to your classroom, but on the way there you accidentally run into another hustler! You both collapse to the ground with a thud, spilling their belongings across the sidewalk! They begin to frantically pick them up."

sound: crash

choice: "What are you to do!"

Ragno

enter: ragno

text: ragno: "Hey! My name's Ragno. I used to make data packs, but really I'm taking this class to get credits for the degree I actually want."

character: ragno(idle)

next:

Choose classmate

choice: "With everyone's introductions out of the way and people beginning to pick their seats, who do you flock to?"

reminder: Recode this section to show all characters and allow the player to pick which character they want by clicking on said character.

Chose Lead

enter: lead

var: seat = 2

text: "You take a seat next to the Ingot. Strangely they're positioned at the back of the classroom, sitting on top of a foldup table next to the utility closet. The room is full of noise as students chatter amongst each other."

text: lead(idle): "..."

choice:

I've got to get to class!

flag: creeper_upset = true

text: "You ignore the fallen fellow and continue on your way. While you attempt to jump over them though your foot lands on one of their papers. You slip, but manage to catch yourself and continue your sprint."

background: classroom(fade)

text: "You arrive at the class, only to find that there is no professor! As you gawk at the room the door behind you creaks open and Dr. Magnet walks in. With each step the click of his shoes against the floor echoes through the silent classroom."

enter: creeper

text: creeper: "Good morning, class."

text: "Dr. Magnet walks to his desk and sits down, shooting a horrifyingly mean glare at you!"

next:

Help them!

text: "You crouch down and begin to help them recollect their belongings, apologizing for the upheaval."

flag: creeper_upset = false

text: unknown: "No worries. Thanks for the help!"

text: "As you both stand up you lock gaze, realizing who you have just bumped into your body locks up."

enter: creeper

flag: learned_was_picked = true

sound: sparkles

text: creeper: "Say, you look familiar? You're [player_name] aren't you? I remember picking you out from all the other students!"

text: creeper(shocked): "I'm sorry we had to meet like this! Are... Are you ok? You're looking a little stiff!"

choice:

Go back to bed.

text: "You gently push one of the your hands from out beneath the comforter and turn off the alarm before drifting back into unconsciousness."

end:

Just a little bit longer...

text: "Just as you feel like you're dozing back off the alarm sounds off again! That darn alarm!"

text: "Your bed is warm and cozy, comforting like a mother's womb. Your eyelids feel like anvils, the comforter like a loving hug. The room is dark and of a nice temperature. Alexa massages your eardrums with whale calls and white-noise. It is an environment well-suited to a little more rest."

choice: "What are you to do in this situation but remain entranced by such heavenly feelings? To disturb such peaceful rest would be unjust and frankly even illegal."

Wake up!

text: "You get out of bed and begin your morning routine. Shower taken, hair combed, teeth brushed, and body dressed. You are ready for the day ahead! You grab and neatly organize the items in your backpack, carefully remembering everything you need to grab before heading off to school."

background: schoolyard(fade)

text: "You arrive to the bustling courtyard just as the bell rings. Students begin flocking to their lectures and dorms, scurrying like insects who have witnessed the hands of a benevolent God dislodging the rock which they sit beneath."

text: "You too begin the trek to your own classroom, arriving just in time to be welcomed by your professor."

background: classroom(fade)

enter: creeper

text: "You are surprised to see that Dr. Magnet will be your professor! You always looked up to him as a child, and to be accepted onto his very own campus and now attend his lectures! It was a dream come true!"

next:

Name Confirmed

text: "You feel something grab you, pulling you upwards into what you can only assume is the sky. Your eyes shoot wide open as a blinding light consumes your sight."

sound: alarm_clock

choice: "You wake up to the sound of your alarm clock, reminding you that today is your first day at your new college! But your eyes are so heavy..."

Jump from bed, I need to get ready!

text: "Despite the universes best efforts to keep you asleep you jump from your covers and begin preparing for the day ahead!"

text: "Bathed, combed, brushed, and dressed, you quickly hovel together your belongings, shoving them into your backpack before heading out your door."

background: schoolyard(fade)

choice: "By the time you exit your dorm you realize you've forgotten your lunch box!"

Name Input

reminder: Put name input section here

next:

Start

background: darkness

text: "You are swallowed into the abyss. Darkness of the deepest and most conceptual form surrounds you."

text: "You feel nothing. You see nothing. You are... nothing. Or... you were? What are you? Who are you?"

next:

Flux || Slacks Off

todo:

next:

Femchro || Hunts on Foot

todo:

next:

Sits With Lead

todo: The player sits next to Lead on the bus. There is some form of commentary on the player not feeling too well, like they're car sick. They must overcome the challenge of not puking on the bus ride.

next:

Sits With Flux

todo: The player sits next to Flux on the bus. They have a little bit of banter, but ultimately not much.

next:

Sits With Femchro

todo: The player sits with Femchro on the bus. They chat about their favorite movie! Femchro is a bit of a movie nerd.

next:

Arrive in Swamp

todo: The bus arrives and everyone unloads. Creeper addresses the class and lets them know how things will go down. People are lined up and allowed to pick who they want to team up with. The player is allowed to pick from any of their classmates, they may choose Creeper if they scored high enough in yesterday's test. Creeper gives them this option as an award.

next:

Sits Alone

todo:

next:

Sits With Primal

todo: The player sits with Primal on the bus. They discuss

next:

Sits With Ragno

todo: The player sits with Ragno on the bus. She tries to convince them that she's a good choice to go hunting with.

next:

Sits With Creeper

todo:

next:

Femchro || Accident

todo:

next:

Femchro || Uses trap

todo:

next:

Femchro || Success

todo:

next:

Lead || Uses trap

todo:

next:

Lead || Slacks Off

todo:

next:

Lead || Success

todo:

next:

Flux || Uses trap

todo:

next:

Flux || Accident

todo:

next:

Flux || Hunts on Foot

todo:

next:

Hunts With Lead

todo:

next:

Lead || Hunts on Foot

todo:

next:

Lead || Accident

todo:

next:

Hunts With Flux

todo:

next:

Hunts With Femchro

todo:

next:

Femchro || Slacks Off

todo:

next:

The Bus

todo: The class loads onto the bus. The player chooses who to sit next to.

next:

Creeper

todo: Magnet is addressing the students, letting them know what will be happening during the day.

next:

Tuesday Start

todo: The player wakes up and can sleep in, but ONLY if they didn't sleep in on the first day.

next:

Slept In

todo: The player can forget their lunch again, like in the first day.

next:

Didn't Sleep In

todo: The player makes it to school on-time with their lunch in-hand.

next:

Courtyard On-time

todo: The player arrives to the school's courtyard just in time to see Creeper addressing all of the students.

next:

Courtyard Early

todo: The player arrives a little early and is approached by Magnet to talk.

next:

Smithed Interrupts Ragno

todo: Mr. Smithed says that Ragno seems familiar, but can't quite place it. Comments on their relationship with the player.

next:

Smithed Interrupts Creeper

todo: Mr. Smithed greets Magnet, questioning him on how the first day went for the new students. Questions player based on factors.

next:

Mystic Interrupts Lead

todo: Mystic interrupts the player's interaction with Lead. The player can choose to either stand up and fight back or forfeit their money to Mystic. Lead judges the player accordingly.

next:

Lead Judges Food

todo: Lead reacts to the player based on their choice of food.

next:

Smithed Interrupts Lead

todo: Mr. Smithed is dismissive of Lead's interactions. Focusing solely on the player.

next:

Lead End Remarks

todo: Lead remarks on absolute silence before leaving.

next:

Closing Thoughts

todo: As the player walks home they think back on the day they just had. Before getting home and going to bed.

next:

Femchro Judges Food

todo: Femchro judges the player based on their choice of food.

next:

Smithed Interrupts Femchro

todo: Mr. Smithed greets Femchro and the player, commenting on their relationship.

next:

Femchro End Remarks

todo: Femchro reacts differently based on various factors.

next:

Ragno End Remarks

todo: Ragno reacts differently based on various factors.

next:

Creeper End Remarks

todo: Creeper reacts differently based on various factors.

next:

Lead End Interaction

todo: Closing remarks from Lead as they leave the cafeteria. The player follows out to the courtyard of the school.

next:

NPC Joins Table

todo: A random student NPC who is NOT the one the player sat next to in class joins the player at their lunch table.

next:

Lead Start Interaction

todo: Lead joins the player at the table. They speak in a typical lead way.

next:

Lead Inquiry

todo: Player bumps into Lead in the courtyard and they greet each other. They are interrupted by Mister Smithed.

next:

Enter Courtyard

todo: The player enters the courtyard of the school. Mister Smithed is giving a lecture. Afterwards the player is approached by whoever they sat next to during class.

next:

Femchro Start Interaction

todo: Femchro sits in the seat right next to the player. They maintain their uppity-attitude.

next:

Mystic Interrupts Femchro

todo: Mystic interrupts the player's interaction with Femchro. The player can choose to either stand up and fight back or forfeit their money to Mystic. Femchro judges the player accordingly.

next:

Femchro End Interaction

todo: Closing remarks from Femchro as she leaves the cafeteria. The player follows out to the courtyard of the school.

next:

Ragno Start Interaction

todo: Ragno sits across from the player. They're looking to discuss the school and other characters.

next:

Forgot Lunchbox

todo: Player enters cafeteria and remembers they forgot their lunchbox. They're given the choice to either not eat or purchase food.

next:

Get Food

todo: The player decides to get food. They choose which kind.

next:

Don't Get Food

todo: The player is hungry. But they sit it out.

next:

Chose Food

todo: This would be multiple blocks depending on the food the player selects.

next:

Brought Lunchbox

todo: Player enters the cafeteria. They have their lunchbox

next:

Ragno Judges Food

todo: Ragno judges the player based on their choice of food.

next:

Femchro Inquiry

todo: Femchro greets the player based on their previous interactions in the day, before being interrupted.

next:

Ragno Inquiry

todo: Ragno greets the player based on their previous interactions in the day, before being interrupted.

next:

Creeper Inquiry

todo: Creeper greets player based on their previous interactions in the day before being interrupted.

next:

Friday Start

Player wakes up and prepared for the prom.

Prom

The player attends prom. Either is approached or may approach others based on their reputation with them. Multiple endings based on reputations.

Ending Ideas

Courtyard

At the courtyard the player interacts with NOCs whose reactions are based on how and what they did at the competition.

The Judging

Creeper judges the players datapack and the player gains or loses reputation with certain characters based on their options.

Day End

The day ends.

Magnet Inc.

Ad about working for magnet inc.

Mystic Interrupts Ragno

todo: Mystic interrupts the player's interaction with Ragno. The player can choose to either stand up and fight back or forfeit their money to Mystic. Ragno judges the player accordingly.

next:

Ragno End Interaction

todo: Closing remarks from Ragno as they leave the cafeteria. The player follows out to the courtyard of the school.

next:

Day End

The day ends and the player goes to bed.

The Competition

Depending on the kind of datapacker caught and certain options made during the hunt the player is posed with different options during the competition. Its a kind of question mini game where the player decides on features and mechanics by plugging words into empty squares.

TV Show

Picks a show at random or based on criteria

Alone Day

If the player does not get a phone call then they sit down to watch the television. A TV show is selected based on what character they have the highest reputation with.

Their Place

The player goes to the NPCs place.

  • Creepers: Tidy modern house
  • Lead: Takes you to the school storage closet.
  • Femchro: Barbie dream house mansion.
  • Flux:
  • Rag:
  • Primal:
  • Mystic: Egyptian pyramid crypt style house.

Ancient Aliens

Ancient aliens parody talking about the ancient technique of advancement packs

Creeper

Tv show based off that superhero dream i had

Restaurant

They go to a restaurant together. Each character can choose from their own shared pool of options.

  • Pizza joint (Creeper,Lead,Flux,Mystic,Primal,Rag)
  • Fancy restaurant (Creeper,Femchro,Lead,Rag)
  • Sushi bar (Creeper,Lead,Primal)
  • Picnic (Creeper,Femchro,Lead,Flux,Mystic,Rag)

Thursday Start

Player wakes up and starts day.

Phone Calls

The player receives phone calls from whichever characters they have achieved the proper reputation with. They may then choose which character to go out with.

Start Wednesday

The player wakes up ready for the day ahead.

Courtyard

In the courtyard the player is jumpscared by the character they are closest to, letting them know about the datapacking competition being held today.

Classroom

In the classroom creeper announces the competition and explains how it will work.

@e

next:

Tags end

text: "Tags are a really useful tool when data packing, you just hope you remembered how to use them!"

next:

To classify entities for easier targeting.

var: test_score + 1

next:

To render an entity immune to events.

next:

To apply textures to entities dynamically.

next:

Selector end - wrong

text: "That question was tough! You're not quite sure if you got it right, but you hope so!"

next:

@r

next:

Selector

choice: "You've previously used the target selector @e to arbitrarily select all entities that match the criteria of an unspecified target selector argument. What selector should be used in subsequent functions for optimal performance when the intention is to execute the command(s) as each selected entity?":

@p

next:

Life's meaning is subjective.

next:

42.

next:

To pass this test.

next:

Meaning of life end

text: "You're completely stumped as to why Professor Magnet would include a question like that on the quiz? Is that question even on the other's tests?"

next:

To run commands under or during specific conditions.

var: test_score + 1

next:

Celebrity News

Datapack celebrities jeeper and bedazzle supposedly dating???

Date

The player goes out on a date with the character of their choice. Different characters may have different options.

Let them decide

The player lets the NPC choose where they'll go for the date.

  • Primal: The gym.
  • Creeper: The library.
  • Flux:
  • Femchro: Beauty parlor.
  • Lead: The river (where they've been poisoning the water supply.)
  • Mystic:
  • Rag:

Galavant

It's galavant

Idea

Possible reference to Dave Hue alts during one of creeper's dates?

To end all currently running scripts and return the result of the last command.

next:

To execute a command across all applicable targets.

next:

To go before commands.

next:

Execute end

text: "Execute is a very complex command, so you're glad they're not asking about syntax! You hope you got that question right!"

next:

Execute

choice: "What is the purpose of the execute command?":

The Park

The player takes the NPC out to the park. The NPC chooses what happens during this date.

  • Swan boat ride (Creeper,Femchro,Lead,Flux,Rag)
  • A Hike (Lead,Flux,Mystic,Primal,Creeper)
  • A picnic (Creeper,Femchro,Lead,Flux,Mystic,Rag)
  • Feed the ducks (Creeper,Lead,Flux,Rag,Primal)

News Broadcast (1)

background: tvshow.celebrity.broadcaster

text: "News Broadcaster: BREAKING NEWS!"

text: "News Broadcaster: Celebrities Jeeper and Bedazzle supposedly dating? Let's go to Samantha on the scene."

background: tvshow.celebrity.samantha

text: "Samantha: Yes Brad, this is just in now. We see here the two celebrities, Jeeper and Bedazzle, returning from a night on the town."

text: "Samantha: The two were supposedly caught kissing in the back alley of a bread store, a member of the DPH tells us."

text: "Samantha: Back to you, Brad."

background: tvshow.celebrity.broadcaster

text: "News Broadcaster: Wow. Truly astonishing what celebrities are allowed to get away with in the modern day."

text: "News Broadcaster: Next up, 'Person Goes Missing on The Creeper's Campus', this and more at six."

choice:

Smithed Summit

Ad for the summit in town

Datapack Hub

Ad with a bear roaring infront if a datapack hub sign.

Hue & Hue Legal

Ad for hue & hue legal co.

Datapack Showcase

Youtube style showcase that can showcase a random datapack

Rad Cat

idk something with rad

Ad Break

Picks a random ad to play, after ad has a 50% chance to end the tv watching period.

Talking Penguin

ad for a talking penguin doll

Debate

A political debate about datapack optimization.

Loss

Tv show using the loss comic format.

Infomercial

Show with dude marketing random datapack-related items.

The Movies

The player takes them to the movies, and there are actual movies they watch together.

  • Attack of Frogzilla (Monkeyhue frogzilla monster feature)
  • John Smithed (John wick but with smithy)
  • Armor, stands (Doctor Who style weeping angle armorstands, reference to sethbling?)
  • Invasion of the Data Snatchers (Invasion of the Body Snatchers, but with "Minecraft, But" datapackers replacing good datapackers)

News Broadcast (1)

background: tvshow.celebrity.broadcaster

text: "News Broadcaster: BREAKING NEWS!"

text: "News Broadcaster: Celebrities Jeeper and Bedazzle supposedly dating? Let's go to Samantha on the scene."

background: tvshow.celebrity.samantha

text: "Samantha: Yes Brad, this is just in now. We see here the two celebrities, Jeeper and Bedazzle, returning from a night on the town."

text: "Samantha: The two were supposedly caught kissing in the back alley of a bread store, a member of the DPH tells us."

text: "Samantha: Back to you, Brad."

background: tvshow.celebrity.broadcaster

text: "News Broadcaster: Wow. Truly astonishing what celebrities are allowed to get away with in the modern day."

text: "News Broadcaster: Next up, 'Person Goes Missing on The Creeper's Campus', this and more at six."

choice:

Femchro Disgusted

enter: femchro

text: "As Professor Magnet finishes and gives his closing statements and expectations moving forward Femchro reaches out to you."

exit: creeper

text: femchro(disappointed): "Youch! That's got to sting... You seemed promising, but alas, I suppose it was not meant to be..."

exit: femchro

sound: class_bell

text: "The bell rings, dismissing the class. You watch as Femchro scurries out the door of the class into the hallway. You're a little confused as to why this college has a bell to dismiss classes, but it's hard to think about that between the absolute terror you are currently feeling."

text: "As you exit the classroom and enter the college's corridors you cant help but be almost entirely consumed by the thought of your complete and utter failure as a student."

next:

Femchro Congratulates

enter: femchro

text: "As Professor Magnet finishes and gives his closing statements and expectations moving forward Femchro reaches out to you."

exit: creeper

text: femchro(idle): "Dang! You did pretty good! Way better than me!"

sound: class_bell

text: "The bell rings, dismissing the class. You find it strange that this college has such a strange high-school-like practice..."

text: femchro(entrance): "Oh~! Got to go! I'll see you later! Toodaloo!"

exit: femchro

text: "Without further notice Femchro dashes out the classroom door, disappearing into the halls."

text: "You follow behind her, gathering your belongings from your desk and meeting everyone in the school's corridors."

next:

Femchro Consoles

enter: femchro

text: "As Professor Magnet finishes and gives his closing statements and expectations moving forward Femchro reaches out to you."

exit: creeper

text: femchro(surprised): "Yikes! Well, at least it wasn't the worst score in the class! I'm sure you'll nail the future assignments!"

sound: class_bell

text: "The school bell rings, dismissing the class. You find it strange that this college has such a strange high-school-esque practice..."

text: femchro(entrance): "Oh! I've got to go! See ya' on the flip side!"

exit: femchro

text: "Femchro runs out the classroom door disappearing into the halls into the crowd of students."

text: "You follow in her tracks, gathering your belongings and meeting the crowd of students gathered in the corridor."

next:

Ragno Congratulates

enter: ragno

text: "As Professor Magnet finishes and gives his closing statements and expectations moving forward Primal reaches out to you."

exit: creeper

text: ragno(surprised): "Good job. You're pretty good for what you do."

sound: class_bell

text: "The bell rings, dismissing the class. You find it strange that this college has such a strange high-school-like practice..."

text: ragno(idle): "I'll be seeing you, [player_name]."

exit: ragno

text: "Ragno rushes out the classroom door, disappearing into the crowded halls of students."

text: "You follow in his tracks, gathering your belongings and meeting the crowd of students gathered in the corridor."

next:

Ragno Consoles

enter: ragno

text: "As Professor Magnet finishes and gives his closing statements and expectations moving forward Primal reaches out to you."

exit: creeper

text: ragno(idle): "Well, it's not the worst score in the class, is it? I'm sure you were just nervous."

sound: class_bell

text: "The bell rings, dismissing the class. You find it strange that this college has such a strange high-school-like practice..."

text: ragno(idle): "See you around."

exit: ragno

text: "Ragno rushes out the classroom door, disappearing into the crowded halls of students."

text: "You follow in his tracks, gathering your belongings and meeting the crowd of students gathered in the corridor."

next:

Creeper Dumbfounded

text: "Professor Magnet finishes giving his closing statements regarding the test and future expectations before approaching you."

text: creeper(flustered): "Congratulations! That was amazing! I have no idea how you managed to score that high? You'll definitely have to clue me in later."

sound: class_bell

text: "The bell rings, dismissing the class. You find it strange that this college has such a strange high-school-like practice..."

text: creeper(idle): "You should go get to the cafeteria! I can't imagine the calories you need to consume to power a brain like yours!"

exit: creeper

text: "You leave Professor Magnet behind, exiting the classroom and entering the crowded school hallways."

next:

Creeper Congratulates

text: "Professor Magnet finishes giving his closing statements regarding the test and future expectations before approaching you."

text: creeper(flustered): "Great work! You scored pretty well amongst all the other students. I was right to think you would be a good fit in this class."

sound: class_bell

text: "The bell rings, dismissing the class. You find it strange that this college has such a strange high-school-like practice..."

text: creeper: "You should probably start headed to the cafeteria now, the halls are going to be monstrous if you wait too long!"

exit: creeper

text: "You leave Professor Magnet behind, exiting the classroom and entering the crowded school hallways."

next:

Creeper Consoles

text: "Professor Magnet finishes giving his closing statements regarding the test and future expectations before approaching you."

text: creeper(disappointed): "I was expecting better from you, but at least you passed. You're going to need to work on this in the future."

sound: class_bell

text: "The bell rings, dismissing the class. You find it strange that this college has such a strange high-school-like practice..."

text: creeper(idle): "You should get moving, the halls are going to be monstrous."

exit: creeper

text: "You leave Professor Magnet behind, exiting the classroom and entering the crowded school hallways."

next:

Creeper Disgusted

text: "Professor Magnet finishes giving his closing statements regarding the test and future expectations before approaching you."

text: creeper(surprised): "Wow... I don't even know what to say?"

sound: class_bell

text: "The bell rings, dismissing the class. You find it strange that this college has such a strange high-school-like practice..."

text: creeper(disappointed): "I was really expecting so much more from you... You should go..."

exit: creeper

text: "You begrudgingly leave Professor Magnet behind, exiting the classroom and entering the crowded school hallways."

next:

Lead Dumbfounded

enter: lead

text: "As Professor Magnet finishes and gives his closing statements and expectations moving forward Lead reaches out to you."

exit: creeper

text: lead(surprised): "!!!"

text: lead(idle): "...!"

sound: class_bell

text: "The bell rings, dismissing the class. You find it strange that this college has such a strange high-school-like practice..."

text: lead: "...!"

exit: lead

text: "Lead stops talking and sinks back into the table which they sit atop."

text: "You figure they must be resting, and so gather your belongings from your desk and exit the classroom to meet everyone in the school's corridors."

next:

Lead Congratulates

enter: lead

text: "As Professor Magnet finishes and gives his closing statements and expectations moving forward Lead reaches out to you."

exit: creeper

text: lead(surprised): "!!!"

text: lead(idle): "......!"

sound: class_bell

text: "The bell rings, dismissing the class. You find it strange that this college has such a strange high-school-like practice..."

text: lead: "...!"

exit: lead

text: "Lead stops talking and sinks back into the table which they sit atop."

text: "You figure they must be resting, and so gather your belongings from your desk and exit the classroom to meet everyone in the school's corridors."

next:

Lead Consoles

enter: lead

text: "As Professor Magnet finishes and gives his closing statements and expectations moving forward Lead reaches out to you."

exit: creeper

text: lead(shocked): "!!!?"

text: lead(idle): "...!"

sound: class_bell

text: "The bell rings, dismissing the class. You find it strange that this college has such a strange high-school-like practice..."

text: lead: "...!"

exit: lead

text: "Lead stops talking and sinks back into the table which they sit atop."

text: "You figure they must be resting, and so gather your belongings from your desk and exit the classroom to meet everyone in the school's corridors."

next:

Lead Disgusted

enter: lead

text: "As Professor Magnet finishes and gives his closing statements and expectations moving forward Lead reaches out to you."

exit: creeper

text: lead(disappointed): "???"

text: lead(surprised): "...?"

sound: class_bell

text: "The bell rings, dismissing the class. You find it strange that this college has such a strange high-school-like practice..."

text: lead: "...!?"

exit: lead

text: "Lead stops talking and sinks back into the table which they sit atop."

text: "You figure they must be resting, and so gather your belongings from your desk and exit the classroom to meet everyone in the school's corridors."

next:

Femchro Dumbfounded

enter: femchro

text: "As Professor Magnet finishes and gives his closing statements and expectations moving forward Femchro reaches out to you."

exit: creeper

text: femchro(flustered): "Wow! How'd you manage that!? You must be, like, amazing!"

sound: class_bell

text: "The bell rings, dismissing the class. You find it strange that this college has such strange high-school-like practice..."

text: femchro(entrance): "Oh~! I've got to go! I'll see you later! Toodaloo!"

exit: femchro

text: "Without further notice Femchro dashes out the classroom door, disappearing into the halls."

text: "You follow behind her, gathering your belongings from your desk and meeting everyone in the school's corridors."

next:

Ragno Dumbfounded

enter: ragno

text: "As Professor Magnet finishes and gives his closing statements and expectations moving forward Primal reaches out to you."

exit: creeper

text: ragno(surprised): "Wow. You really are one of the best, aren't you?"

sound: class_bell

text: "The bell rings, dismissing the class. You find it strange that this college has such a strange high-school-like practice..."

text: ragno(idle): "I'll be seeing you later, [player_name]."

exit: ragno

text: "Ragno rushes out the classroom door, disappearing into the crowded halls of students."

text: "You follow in his tracks, gathering your belongings and meeting the crowd of students gathered in the corridor."

next:

Ragno Disgusted

enter: ragno

text: "As Professor Magnet finishes and gives his closing statements and expectations moving forward Primal reaches out to you."

exit: creeper

text: ragno(disappointed): "Holy—you really are stupid, aren't you? I overestimated your ability..."

sound: class_bell

text: "The bell rings, dismissing the class. You find it strange that this college has such a strange high-school-like practice..."

text: ragno: "I'll be seeing you later."

exit: ragno

text: "Ragno rushes out the classroom door, disappearing into the crowded halls of students."

text: "You follow in his tracks, gathering your belongings and meeting the crowd of students gathered in the corridor."

next:

Creeper takes test good mood

enter: creeper

text: "You pass your test forward to Professor Magnet."

text: creeper(flustered): "Thanks, [player_name]! Hoping you did excellent on the test."

var: test_score + 1

next: [ {if: test_score > 8: "Impossible Score"} {if: test_score >= 6: "Good Score"} {if: test_score >= 3: "Mid Score"} {if: test_score > 0: "Bad Score"} {else: "Bad Score"} ]

Creeper takes test

next: [ {if: creeper_upset = false: "Creeper takes test good mood"}, {else: "Creeper takes test bad mood"} ]

Test end

next: [ {if: seat = 6: "Creeper takes test"}, {else: "Takes test self"} ]

Takes test self

text: "You get up and take your test to the front of the class, placing it on Professor Magnet's desk. He doesn't bother to look up at you."

text: "As you walk back to your seat it feels like the whole class is watching you... They're not though... right?"

next: [ {if: test_score > 7: "Impossible Score"} {if: test_score >= 6: "Good Score"} {if: test_score >= 4: "Mid Score"} {if: test_score > 0: "Bad Score"} {else: "Bad Score"} ]

Back?

text: "Back moves you back to the previous node. If there are multiple it chooses randomly."

var: read = 1

back:

Variable Decision

text: "This node will only display the choice of "Awesome" if you've already visited the node "Let's go back". True/False variables are quite simple to check for."

choice: "Woah!": [ "Let's go back", {if: new.read = true: "Awesome"} ]

Let's go back

text: "Choices that arent specified in an if statement will appear regardless of any variables."

flag: new.read = true

back:

Ragno

Ragno, short for Ragnarokkr, is the harbinger of the apocalypse. Having snuck into the school their dating storyline revolves around their strange, sometimes overly sexual, tendencies.

Ragno attempts to appear as normal as possible, as a studious young woman looking to make their way in life. In actuality she is a hired assassin sent to destroy TCCollege and TCCorporation. Depending on the path the player takes dating her she attempts to destroy the school in various different ways.

By dating her the player can also manage to make her change her mind. Though this ending may be hard to achieve.


Creeper takes test bad mood

enter: creeper

text: "You pass your test forward to Professor Magnet, who begrudgingly yanks it from your grasp, nearly ripping the paper!"

text: creeper(flustered): "Thanks, [player_name], please return to your seat now."

var: test_score - 1

next: [ {if: test_score > 7: "Impossible Score"} {if: test_score >= 6: "Good Score"} {if: test_score >= 4: "Mid Score"} {if: test_score > 0: "Bad Score"} {else: "Bad Score"} ]

Bad Score

enter: creeper

text: "After everyone has turned in their tests you watch Professor Magnet stand up from his desk and begin addressing the whole class."

text: creeper(flustered): "It makes me sad to say this, but not everyone in this classroom passed today."

text: creeper(disappointed): "In fact, a vast majority of you will not be returning to The Creeper's Campus tomorrow."

text: "You hear gasps from many people around the room, including yourself."

text: creeper(idle): "[player_name], would you please stand up. I truly thought you would be better than this."

text: creeper(flustered): "In all of my years working as a professor I have yet to see a score as abysmal as yours..."

text: creeper(disappointed): "... In fact, I'm not even sure how you managed to score this low. It's astonishing and frankly even a little impressive."

text: creeper(idle): "It is as if you tried to score this low. Which, admittedly, would be amusing, if it were not so pathetically sad. When you leave this school at the end of the day I do not want to see your face return here again."

text: "Wow... You're completely lost. It's hard to think straight after what you just heard, coming from someone you've looked up to for so long? You feel nauseous..."

flag: end_on_first_day = true

next: [ {if: seat = 1: "Femchro Disgusted"}, {if: seat = 2: "Lead Disgusted"}, {if: seat = 3: "Flux Disgusted"}, {if: seat = 4: "Primal Disgusted"}, {if: seat = 5: "Ragno Disgusted"}, {if: seat = 6: "Creeper Disgusted"} ]

Good Score

enter: creeper

text: "After everyone has turned in their tests you watch Professor Magnet stand up from his desk and begin addressing the whole class."

text: creeper(flustered): "It makes me sad to say this, but not everyone in this classroom passed today."

text: creeper(disappointed): "In fact, a vast majority of you will not be returning to The Creeper's Campus tomorrow."

text: "You hear gasps from many people around the room, including yourself."

text: "Professor Magnet begins listing off the students who performed the best, making his way through list into the students who scored the lowest. You hear your own name early on."

text: creeper(flustered): "Students who scored around 80%: [player_name]."

text: "You're not the only name called out during this portion of the Professor's reading, in fact most of the class is mentioned. You feel that the score isn't bad, but you could have done much better."

next: [ {if: seat = 1: "Femchro Congratulates"}, {if: seat = 2: "Lead Congratulates"}, {if: seat = 3: "Flux Congratulates"}, {if: seat = 4: "Primal Congratulates"}, {if: seat = 5: "Ragno Congratulates"}, {if: seat = 6: "Creeper Congratulates"} ]

End of Class

text: "A million feet pitter patter across the floors of the hall as you attempt to push your way through the crowds. Eventually the hall opens into a larger room and the crowd parts into a ring."

enter: nexus

text: "In the middle of the student ring stands the Dean of The Creeper's College. You've never actually seen him before, but just by his dress and posture you know it's him."

text: "He's just standing there... menacingly. Intently watching students passing back and forth, making it to their classes."

exit: nexus

text: "You continue on through the halls, if you wait any longer you're not going to have any time to eat!"

next: [ {if: forgot_lunchbox = false: "Brought Lunchbox"}, {if: forgot_lunchbox = true: "Forgot Lunchbox"} {else: "Brought Lunchbox"} ]

Impossible Score

enter: creeper

text: "After everyone has turned in their tests you watch Professor Magnet stand up from his desk and begin addressing the whole class."

text: creeper(flustered): "It makes me sad to say this, but not everyone in this classroom passed today."

text: creeper(disappointed): "In fact, a vast majority of you will not be returning to The Creeper's Campus tomorrow."

text: "You hear gasps from many people around the room, including yourself."

text: creeper(idle): "Before we get to that though, there is one person in this room who did outstandingly on the test! In fact, I'm unsure as to how they even managed to achieve this score."

text: creeper(flustered): "[player_name], please stand up."

text: "You get up from your seat, all eyes in the room are on you."

text: creeper(flustered): "You scored the highest I have ever seen anyone score in all my years working as a professor—which admittedly are not many. Very impressive work!"

text: "Professor Magnet continues to read off test score, congratulating and belittling students as he goes. You're just happy you aced the test, and surprised you got so much praise!"

next: [ {if: seat = 1: "Femchro Dumbfounded"}, {if: seat = 2: "Lead Dumbfounded"}, {if: seat = 3: "Flux Dumbfounded"}, {if: seat = 4: "Primal Dumbfounded"}, {if: seat = 5: "Ragno Dumbfounded"}, {if: seat = 6: "Creeper Dumbfounded"} ]

Mid Score

enter: creeper

text: "After everyone has turned in their tests you watch Professor Magnet stand up from his desk and begin addressing the whole class."

text: creeper(flustered): "It makes me sad to say this, but not everyone in this classroom passed today."

text: creeper(disappointed): "In fact, a vast majority of you will not be returning to The Creeper's Campus tomorrow."

character: creeper(idle)

text: "You hear gasps from many people around the room, including yourself."

text: "Professor Magnet begins listing off the students who performed the best, making his way through list into the students who scored the lowest. As he nears the end of the list you finally hear your name called."

text: creeper(flustered): "For those who scored below 50%: [player_name]!"

text: "Despite not being the only name called the moment you hear it fall from the Professor's lips everything goes quiet... 50%? Really? You thought you knew data packs better than this... Maybe you're not cut out for this after all."

next: [ {if: seat = 1: "Femchro Consoles"}, {if: seat = 2: "Lead Consoles"}, {if: seat = 3: "Flux Consoles"}, {if: seat = 4: "Primal Consoles"}, {if: seat = 5: "Ragno Consoles"}, {if: seat = 6: "Creeper Consoles"} ]

Nexus

Mister Smithed himself, dean of The Creeper's College, is a renowned figure in the setting. Creator of Smithed Incorporated, a subsidiary of The Creeper Corporation.

They are a mysterious character, though their relation to Creeper seems ancient. They appear very formal.

Nexus Smithed does not appear often throughout the game, but their appearances drastically shift the narrative and raise tension.


Smithie


Scuttler

The Scuttler is the school pest, an invention by one of Creeper's previous, now-expelled, students. The Scuttler is encountered by the player in the school's courtyard as a feral pest, but a relationship may be pursued.

Their dating storyline parallels Lead's as a reversal of the trope. The Scuttler is sentient and possess language: though none of the NPCs believe the player. Players may translate the Scuttler's dialogue if they wish. NPCs believe the player's relationship to be abhorrent.

The Scuttler itself speaks in an animalistic broken form of English. It dubiously reciprocates the feelings of the player.


Lead

Lead is a non-sentient ingot of pure lead. They do not possess any dialogue, expressing emotion only through their sprite. Despite this lack of dialogue the player may pursue romantic interest, which is not reciprocated by the ingot.

Lead's storylines revolve around the player not realizing that they are in fact not sentient and resulting in hijinks such as poisoning the towns water supply or giving innocent bystanders lead poisoning.


Friday

Friday is prom day, where the culmination of the player's actions result in different endings at the prom.


Awesome

text: "That's everything, I think!"

Huh

text: "Pretty cool, right? But what if we want to give the player a choice which changes based on a variable?"

next:

What 'bout me?

text: "Any text options not specified in the command are not shown. You can also leave the command as just one line to show all connected nodes."

back:

That's cool

text: "The choice command uses outcoming arrows from the parent node to determine what choices the player can make. The color of these arrows is meaningless."

next:

Mystic

Mystic is the school bully, though they do not attend the same class as the player—attending Modding Class instead of Data Packing Class. They are encountered outside of the main chunk of the player's day and are a dateable option. By dating Mystic the player encounters him more often.

Mystic is abrasive and a bit of a joker, misdirecting the player through pranks, jokes, and sarcasm. Though, when needed, they can easily adopt a serious attitude. The dating storyline for Mystic revolves around breaking down their emotional shield and revealing a more tender character.


Wednesday

Wednesday is a data packing competition, where the players actions from the previous day regarding how they hunted the data packers impact their school work.


Tuesday

Tuesday is the player's first impressions with their new crush, as Creeper takes the class out on a fieldtrip to hunt a wild data packer. The players actions have big consequences on their crushes opinions on them during this day.


Monday

Monday serves as the player's introduction to the game's cast of characters and the general setup for each day in the game. The allows the player to make a decision as to which character they most want to invest their time into.


Player

The player is a new student to TCCollege. The decisions they make with other characters determine their true personality and character history. Outside of this they are simply a studious person, or at least that's what Creeper thinks of them.

The decisions the player makes impact their reputation with the NPCs, impacting the way those NPCs interact with them and changing the end of the game.


Thursday

Thursday the player takes their crush out on a date, though they may be turned down resulting in an alone-day. This day has a lot of different outcomes depending on who the player is interested in and their previous actions.


Text Examples

background: player_bedroom(fade)

sound: crash

music: school_background

text: "A generic text block is the narrator talking in-game!"

enter: creeper

text: creeper: "This is how you make a character speak."

text: creeper(flustered): "You can also change a characters emotion when they speak!"

character: creeper(idle)

exit: creeper

reminder: You can add notes to the blocks which the converter will put into a txt file to tell you about later. You can also use 'note' instead of 'reminder'.

next:

Player Choice

text: "The "next" command moves to the next node. If there are multiple nodes following it it will choose a node randomly."

text: "Next is the choice command."

choice: "This is a choice.": [ "That's cool", "That's not cool" ]

Femchro

Femchro is the typical high-energy quirky girl stereotype. Outwardly she appears to be what the player expects of this stereotype, but by pursuing her storyline the player may discover that despite her over-the-top aesthetic she is intelligent and capable—if a bit clumsy.

She has a naive and excited attitude generally, using a refined version of e-girl texting mannerisms. Despite this she is capable of having personal deep moments with the player.

Her storylines may primarily revolve around mistakes she makes which the player must fix themselves. She has insecurities regarding the ways she's perceived by others and the way her own actions reinforce that perception.

Her red flag is that she has a shrine of the player.


That's not cool

text: "The title of the node are the text options presented to the player."

next:

Using Variables

text: "Variables are a valuable tool for making branching paths and making characters feel real."

text: "Here we go to the node titled "Huh" if the variable is greater than or equal to one, or "Back?" if it is less than one. If there are multiple arrows of the same color it chooses randomly."

next: [ {if: read >= 1: "Huh"}, {else: "Back?"} ]

note: This is a conditional next command. It uses if statements and an else statement for if neither of the if statements return true. Else statements can be left blank, in which case they choose a random node which is not already mentioned in an if statement.

Creeper

Professor Magnet is the players' and NPC's professor and owner of The Creeper's College, a barely disguised high school setting.

Magnet is an amazing logical thinker, though suffers emotionally at times. He does not hold back when expressing disgust or hatred, though may seem reserved regarding other emotions.

He is a celebrity in the setting, known for his many past ventures. Creeper sees amazing opportunity in the player, having selected them for the school. As their professor he knows their love is wrong, but pursues it regardless.


Recursion

choice: "What is recursion?":

The process of a function calling itself.

var: test_score + 1

next:

Meaning of life

choice: "What is the meaning of life?":

To bind an entity to a function.

next:

Tags

choice: "What is the purpose of entity tags?":

How?

text: "IDK how you got here, but congrats, you broke the game!"

next:

Start Test

text: creeper(flustered): "Alright, everyone. I expect complete silence in the classroom once the test begins—which will be right now."

text: "The classroom goes silent as everyone looks down to their tests. The only thing you hear is the scratching of pen on paper in-between the slightly elevated beating of your own heart."

var: test_score = 0

next:

Recursion End

text: "You're a little familiar with the basics of data packing."

next:

A function that loops through data until a condition is met.

next:

This

var: test_score + 1

back:

Freeze the organ in a block of dry ice.

next:

To get, merge, modify, or remove NBT from an entity or storage.

var: test_score + 1

next:

Data end

text: "That one was easy, you think you nailed it!"

next:

To execute commands stored in other data files.

next:

Data

choice: "What is the purpose of the data command?":

To take up too much of the servers tick.

next:

Submerging it in a saline solution and placing it in a sealed cool container.

var: test_score + 1

next:

Organ Transportation End

text: "You're a little unsure as to why this question is on the test at all. What does transporting organs have to do with packing data?"

next:

The 'Triple-Bagging' method.

next:

Rinse in warm sterile water before packing into a cool sealed container.

next:

Scoreboard end

text: "It's been a while since you've used scoreboards, but that question was too tough!"

next:

Scoreboard

choice: "Which of the following uses the proper syntax for the 'scoreboard' command?":

/scoreboard players set temp @s 1

next:

/scoreboard set players temp @s 1

next:

/scoreboard set players temp 1

next:

Ragno Start Interaction

todo: Ragno sits across from the player. They're looking to discuss the school and other characters.

next:

Mystic Start Interaction

todo: Mystic sits next to the player. They're looking to discuss the school and other characters.

next:

Mystic Judges Food

todo: Mystic judges the player based on their choice of food.

next:

Organ Transportation

choice: "What is the proper way to store an organ for transportation?":

Femchro affirmation

text: femchro(flustered): "You look a little nervous! But I'm sure you've got this!"

exit: femchro

next:

Lead affirmation

text: lead: "!!!"

text: lead(idle): "..."

exit: lead

next:

/scoreboard players set @s temp 1

var: test_score + 1

next:

Ragno affirmation

text: ragno(flustered): "Looking a little nervous? You've probably got this."

exit: ragno

next:

Mystic End Interaction

todo: Closing remarks from Mystic as they leave the cafeteria. The player follows out to the courtyard of the school.

next:

NPC Joins Table

todo: A random student NPC who is NOT the one the player sat next to in class joins the player at their lunch table.

next:

Mystic Interrupts Ragno

todo: Mystic interrupts the player's interaction with Ragno. The player can choose to either stand up and fight back or forfeit their money to Mystic. Ragno judges the player accordingly.

next:

Ragno End Interaction

todo: Closing remarks from Ragno as they leave the cafeteria. The player follows out to the courtyard of the school.

next:

Mystic Interrupts Primal

todo: Mystic interrupts the player's interaction with Primal. The player can choose to either stand up and fight back or forfeit their money to Mystic. Primal judges the player accordingly.

next:

Ragno Judges Food

todo: Ragno judges the player based on their choice of food.

next:

Femchro Judges Food

todo: Femchro judges the player based on their choice of food.

next:

Primal End Interaction

todo: Closing remarks from Primal as he leaves the cafeteria. The player follows out to the courtyard of the school.

next:

Primal Start Interaction

todo: Primal sits across from the player. They're looking to discuss weights and philosophy.

next:

Primal Judges Food

todo: Primal judges the player based on their choice of food.

next:

Chose Food

todo: This would be multiple blocks depending on the food the player selects.

next:

Forgot Lunchbox

todo: Player enters cafeteria and remembers they forgot their lunchbox. They're given the choice to either not eat or purchase food.

next:

Brought Lunchbox

todo: Player enters the cafeteria. They have their lunchbox

next:

Mystic Interrupts Femchro

todo: Mystic interrupts the player's interaction with Femchro. The player can choose to either stand up and fight back or forfeit their money to Mystic. Femchro judges the player accordingly.

next:

Lead Judges Food

todo: Lead reacts to the player based on their choice of food.

next:

Mystic Interrupts Lead

todo: Mystic interrupts the player's interaction with Lead. The player can choose to either stand up and fight back or forfeit their money to Mystic. Lead judges the player accordingly.

next:

Lead End Interaction

todo: Closing remarks from Lead as they leave the cafeteria. The player follows out to the courtyard of the school.

next:

Femchro End Interaction

todo: Closing remarks from Femchro as she leaves the cafeteria. The player follows out to the courtyard of the school.

next:

Enter Cafeteria

todo: Player enters the cafeteria. They have their lunchbox

next:

Get Food

todo: The player decides to get food. They choose which kind.

next:

Femchro Start Interaction

todo: Femchro sits in the seat right next to the player. They maintain their uppity-attitude.

next:

Don't Get Food

todo: The player is hungry. But they sit it out.

next:

Lead Start Interaction

todo: Lead joins the player at the table. They speak in a typical lead way.

next:

Smithed Interrupts Femchro

todo: Mr. Smithed greets Femchro and the player, commenting on their relationship.

next:

Smithed Interrupts Primal

todo: Mr. Smithed greets Primal and the player, commenting on their relationship.

next:

Smithed Interrupts Ragno

todo: Mr. Smithed says that Ragno seems familiar, but can't quite place it. Comments on their relationship with the player.

next:

Smithed Interrupts Creeper

todo: Mr. Smithed greets Magnet, questioning him on how the first day went for the new students. Questions player based on factors.

next:

Lead Inquiry

todo: Player bumps into Lead in the courtyard and they greet each other. They are interrupted by Mister Smithed.

next:

Femchro Inquiry

todo: Femchro greets the player based on their previous interactions in the day, before being interrupted.

next:

Primal Inquiry

todo: Primal greets the player based on their previous interactions in the day, before being interrupted.

next:

Smithed Interrupts Lead

todo: Mr. Smithed is dismissive of Lead's interactions. Focusing solely on the player.

next:

Ragno Inquiry

todo: Ragno greets the player based on their previous interactions in the day, before being interrupted.

next:

Sits With Ragno

todo:

next:

Sits With Creeper

todo:

next:

Enter Courtyard

todo: The player enters the courtyard of the school. Mister Smithed is giving a lecture. Afterwards the player is approached by whoever they sat next to during class.

next:

Creeper Inquiry

todo: Creeper greets player based on their previous interactions in the day before being interrupted.

next:

Sits Alone

todo:

next:

Femchro End Remarks

todo: Femchro reacts differently based on various factors.

next:

Ragno End Remarks

todo: Ragno reacts differently based on various factors.

next:

Primal End Remarks

todo: Primal reacts differently based on various factors.

next:

Creeper End Remarks

todo: Creeper reacts differently based on various factors.

next:

Sits With Femchro

todo:

next:

Sits With Primal

todo:

next:

@a

next:

Selector end - close

text: "That question was tough, but you think you nailed it!"

next:

@s

var: test_score + 1

next:

@n

next:

Closing Thoughts

todo: As the player walks home they think back on the day they just had. Before getting home and going to bed.

next:

Lead End Remarks

todo: Lead remarks on absolute silence before leaving.

next:


title: "Hithered" draft: false enableToc: false unlisted: false tags:

  • project

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